![]() Line them up right and there's an added damage bonus to attacks. Make a smaller formation of enemies in the early game and selecting his hammer wallops all of them. That's the puzzle-line up four enemies in a row and his jump attack, activated via his boots from an RPG-styled screen, can pound on and defeat all four. He immediately partakes in a "line them up" phase in which he rotates tiles to align enemies in a way he sees fit. Once the player enters a battle, Mario plops down in the center of a circular grid. It's a truly massive world littered with unique locales, and Mario employs some fun modes of transportation to move quickly between areas.Īctual battling gameplay is more puzzle than RPG in a lot of respects. There are colorful forests with secrets, gigantic animals, an industrial-stylized locale, golf courses, little bars to enter and so much more. The adventure takes Mario and friends all over the place, as any traditional Mario game would. It isn't uncommon to exhaust one's attention in an area thinking it's complete, only to come back later and accidentally stumble into more toads. There are so many Toads, and it gives the game a dense feel. ![]() Mario can find Toads hidden in the world all over the place. This serves as one of the best examples of environmental usage in gaming today. Not much later, he's still patching these holes for goodies, but he's doing so much more in the form of manipulating the environment in creative ways. Early on, Mario is discovering layers of paper he can peel back to find secrets, and he's using confetti gathered from walloping things with his hammer to patch holes in the environment. How the visuals blend with the gameplay is always the most interesting facet of this series. And as expected, the accompanying soundtrack is fitting and matches the mostly jovial tones of the journey. The game is always a pleasure to experience, either as a player or onlooker. Thanks to an artsy approach that's so well done, there aren't any big nitpicks to mention. Maybe that's a little silly, but the attention to detail gives everything a handcrafted-with-love sort of feel. ![]() Folded-up characters have dialogue boxes with crinkled paper. Besides the environments themselves, for example, dialogue boxes of non-folded characters appear on smooth paper. The game really does dial in on the details players will appreciate if they look for it. Call it par for the course with Nintendo on the Switch-the visuals are engrossing and, technically speaking, the game has no stutters or issues on its base or in handheld mode. It's a little akin to the gobsmacking visuals found in Yoshi's Crafted World from last year-playing the game is like taking part in a little piece of art come to life.Īs always, Intelligent Systems gets creative with how to utilize all the inherent nature of paper itself, creating fun folding surprises, texturized wrinkles and more. The Origami King is good looking and can stop a player in his or her tracks to take things in and soak up the details.
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