We have introduced usable elements to all combat situations, be it furniture you can toss into your enemies’ feet, throwable items, makeshift weapons or tables you can leap across. We want combat to feel like a back-and-forth motion, with enemies forcing the players to react, to use a variety of crowd control techniques and good positioning to prevail.īeside relying on their favorite Pak Mei techniques, players will have to make clever use of the environment to overcome the unfavorable odds they will be facing. We’ve worked on optimizing the game to ensure a stable 60FPS frame rate on PlayStation 4, as well as on PS4 Pro and PS5 of course, to provide a smooth and reactive experience. We’ve chosen to use a dynamic lock system for the camera, to allow for quick and responsive swapping between multiple targets. We aimed at finding the right balance between having the player feeling surrounded and challenged, but not overwhelmed by the amount of aggression coming at the same time. It will be particularly useful as you start fighting more and more opponents at the same time.įights against multiple enemies are at the heart of the Sifu’s gameplay experience. You will be able to knock your enemies down, push them back into their allies, stun them or disarm a threatening foe. And as you progress and unlock new skills, you will have more options available to fit your playstyle and how you like to approach challenging situations. You can mix strong and fast attacks to build combos, on a single enemy or going from one opponent to the other. The player will start with an offensive kit able to deal with any opposition, but it will take you some time to learn the different properties of the techniques available to you. It is particularly useful against strong hits that you can’t parry or to quickly recover balance and strike back at your opponent. You can also avoid blows altogether, by ducking under or jumping over incoming strikes. But more importantly, parrying hits at the right time will let you deflect the blow, unbalancing your opponent and opening opportunities to counterattack or to throw them down. Dodges will allow you to create space at key times and can be life savers. But if your own structure gauge is filled, you’re unable to fight and defend yourself for a short duration and you will find yourself vulnerable to your enemies’ attacks.īlocking attacks will quickly fill your balance gauge, and we’ve given the players a few more flexible defensive options. If you manage to break your opponent’s structure, you will be able to finish them with a powerful takedown, which is the opportunity to display the devastating techniques of Pak Mei. It takes the form of a gauge, for both you and your enemies. We designed what we called the Structure system, to emulate the real combat notion of impacting and breaking the stance of your opponent, his ability to attack and defend himself. And we want players to experience a progression, to feel like they are learning kung fu, improving, and progressively earning their power fantasy. We want the gameplay to offer a challenge consistent with the kung fu values of training and self-improvement. The combat system draws from these different inspirations. With Sifu, we wanted to mix the esthetics of classic kung fu movies with the raw close-quarters combat found in modern movies such as The Raid, Old Boy, or John Wick. In terms of design, it meant for us striking a balance between credibility – realistic combat techniques, faithful animations – and esthetics, with crisp action and immersive camera framings. Fighting villains by the dozen in a nightclub, jumping over tables and throwing bottles, we want the player to feel like the main character of a kung fu movie. Greetings to the PlayStation community! I’m Félix, marketing manager at Sloclap, and I’ve worked with the team to give you this short overview of Sifu’s combat system and a sneak peek into our design choices.īuilding on our experience working on martial arts gameplay with Absolver but focusing this time on a single-player game, we wanted with Sifu to offer a unique player experience, heavily drawing from kung fu and martial arts movies.
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